​Update 0.4


Additions

  • Abilities
    • Airstrike
    • Shotgun
    • Shield
    • Missile
    • Spawn Bomber
    • Spawn Tank
    • Spawn Turret
    • Stealth
    • Teleport
    • Speed Boost
    • Explosive Barrel
  • A terminal to cheat.
  • Map indicator to return to the start when all locked rooms are defeated.
  • Special reward options when beating a locked room.
  • Uplikes and downlikes are animated when choosing rewards.
  • Rain splash effect.
  • Gave the title screen buttons some interaction effects.
  • Controller support for title screen and pause menu.
  • AI tanks and structures with more than one health will display their HP like player tanks.
  • Explosions will push things away.
  • Shadows
  • Fireworks on room clear.

Adjustments

  • The AI will avoid firing bullets that will immediately hit or skim a wall.
  • AI tanks have an increasing chance to shoot down incoming bullets based on their level.
  • Tanks spawned from factories no longer award points.
  • Likes update faster when there's more of them to process.
  • Big explosions have a larger area of effect and won't hit things through walls.
  • Reduced shot stall bonus from movement speed upgrade.
  • The pause menu and info screen are exclusive from one another.
  • Rain color matches the room's water color.
  • Improved game end effects.
  • Game end player banners are now colored for their player.
  • Mortar shells will no longer fall directly on walls.
  • Humans will flee if a nearby human dies.
  • Improved the look of water and water effects.

Bugfixes

  • Factories will no longer continue to make noise after they've been destroyed.
  • Fast moving bullets will no longer ricochet in the wrong direction.
  • Fast moving bullets will no longer pass through walls if they ricochet into a corner.
  • Fixed some default maps having a clear water color.
  • Dead enemies can no longer shoot down bullets.
  • Rain is correctly positioned to cover the entire room.
  • The boss room will now load correctly.
  • The boss icon now correctly appears on the map immediately after beating the last locked room.
  • The game will end after beating the boss room.
  • The second, third, and fourth players no longer select their rewards immediately.
  • The glow around a selected reward spins again.
  • The angle required to select a reward is more comfortable.
  • Rain no longer continues through the transition wipe.
  • Starting rooms with only one connection will no longer spawn as empty locked rooms.
  • Spamming escape will no longer cause the pause menu to show without the game being paused.
  • All player info correctly appears in the info screen.
  • Speed sparks will no longer appear on dead players when finishing a room.
  • The factory sprite in the level editor is sized similarly to its neighbors.

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